• mine craft! mc.floofey.dog:25565

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  • yot @ yot:
    (that sentence sounds stupid out of context lol)
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  • yot @ yot:
    oh well that's fine
    the only reason I know of this is because I used to make stupid shit with love
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  • Pseudonymous @ Pseudonymous:
    I don't know much about Lua if that wasn't immediately obvious lol
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  • yot @ yot:
    yeah that's kind of the whole idea
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  • Pseudonymous @ Pseudonymous:
    It seems to be a very performance driven solution
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  • yot @ yot:
    there's also luajit which is pretty darn fast compared to lua https://luajit.org/performance.html
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  • Pseudonymous @ Pseudonymous:
    It's called MoonGL
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  • Pseudonymous @ Pseudonymous:
    Oh dang they have!
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  • Pseudonymous @ Pseudonymous:
    I mean directly write OpenGl hardware accelerated programs
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  • Pseudonymous @ Pseudonymous:
    Because if so, the simplified syntax of Lua and the complexity of OpenGl may marry well
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  • Pseudonymous @ Pseudonymous:
    If that's the case, I wonder if someone has made it possible to use OpenGl with Lua
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  • Pseudonymous @ Pseudonymous:
    That's actually really cool, I didn't know you could embed it into C/C++ projects
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  • yot @ yot:
    yeah the idea is that you modify your c/c++/whatever program that embeds it without recompiling everything
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  • Pseudonymous @ Pseudonymous:
    I've heard that it's used in imbedded systems and such
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  • Pseudonymous @ Pseudonymous:
    It's surprisingly fast for being such a high level language
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  • Pseudonymous @ Pseudonymous:
    I haven't messed around in LUA much, but I really should get more comfortable with it
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  • Pseudonymous @ Pseudonymous:
    Wow, that's a very nice looking sfx/graphics library
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  • yot @ yot:
    there's also love which is a really cool framework for making graphical stuff in lua
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  • Pseudonymous @ Pseudonymous:
    It's kind of like cringing for when people advertise an "easy way to make games" but it's essentially a level editor for a larger application
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  • yot @ yot:
    fair enough
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  • Pseudonymous @ Pseudonymous:
    Besides, I kinda have a personal bias towards projects that aren't made open source and require a watermark of sorts and/or use a proprietary file format for the finished product and require a secondary product to run it
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  • Pseudonymous @ Pseudonymous:
    I'd use it, but the UI is a hurdle
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  • Pseudonymous @ Pseudonymous:
    It's a really cool little project
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  • Pseudonymous @ Pseudonymous:
    Oh, I remember that thing! It's essentially a mock ide that requires some creativity
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  • yot @ yot:
    what I find really cool though is all of the demos that all of the different groups wrote for computers like the amiga
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  • yot @ yot:
    this remonds me of pico-8 which is a ""console"" that has built in limitations for that same idea of doing creative shit with it
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  • Pseudonymous @ Pseudonymous:
    That kind of thing really makes me appreciate the effort that was put into old software and games
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  • Pseudonymous @ Pseudonymous:
    The idea that you could get more frames from an animation by just shifting the color pallet
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  • Pseudonymous @ Pseudonymous:
    His video on sonic 3d blast's opening and game over animations blew my mind! It's such an ingenious and creative solution
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  • yot @ yot:
    oh yeah I used to watch him, he's a cool dude
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  • Pseudonymous @ Pseudonymous:
    There's a channel on youtube called coding secrets that's ran by an old-school game dev that worked on some retro games and he makes videos on some of the effects he used in his games
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  • Pseudonymous @ Pseudonymous:
    I think that listening to developer interviews, like some of the Steam commentaries in games like Portal, shows a really interesting perspective on that
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  • Pseudonymous @ Pseudonymous:
    Oh certainly!
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  • yot @ yot:
    Pseudonymous said:
    I hold an immense amount of respect for old game devs that had to frantically reduce file sizes and optimize their code so that the systems of the time wouldn't just straight up shit the bed
    people forget that limitations are a driving force for creativity
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  • REDACTED @ REDACTED:
    and dedicated 5usd server with 500gb storage
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  • REDACTED @ REDACTED:
    Nope. I just use 1tb external hard drives. Already have four laying around
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  • Pseudonymous @ Pseudonymous:
    Also, I'll probably read that. I'm interested what he says
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  • Pseudonymous @ Pseudonymous:
    Do you have a preferred/trusted NAS server producer?
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  • REDACTED @ REDACTED:
    Pseudonymous said:
    I don't know if anyone shares this woe, but I find It sad that optimization and reducing seems to be a lost art for large tech companies and game studios
    Go read the internaut's article lmao. It's basically about that
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  • Pseudonymous @ Pseudonymous:
    That's not that bad of an idea
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  • REDACTED @ REDACTED:
    Scalable, affordable and relatively proffessional
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  • Pseudonymous @ Pseudonymous:
    Nowdays, game updates for things like CyberPunk are 70 GBs and change next to nothing but a menu option
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  • REDACTED @ REDACTED:
    Alright, hear me out. Cheapest 4 drive NAS you can find and just buy one 5TB drive each month
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  • Pseudonymous @ Pseudonymous:
    I hold an immense amount of respect for old game devs that had to frantically reduce file sizes and optimize their code so that the systems of the time wouldn't just straight up shit the bed
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  • yot @ yot:
    and once again blu-rays are written off due to a high level of impracticality ;_;
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  • Pseudonymous @ Pseudonymous:
    I don't know if anyone shares this woe, but I find It sad that optimization and reducing seems to be a lost art for large tech companies and game studios
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  • Pseudonymous @ Pseudonymous:
    I can't imagine having to fumble around in a cd case for all of my crap
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  • Pseudonymous @ Pseudonymous:
    I mean in the most literal extent
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  • REDACTED @ REDACTED:
    Yeah, that's scalable alright
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  • REDACTED @ REDACTED:
    lmao
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