Spec color (follow the X3D v3 spec that says to ignore diffuseColor when there's an RGB texture. Note that this is an approximation, as this option looks at pixels instead of image headers. Only effective for image textures.)
Relaxed
IS
rules (allow any
a IS b
statement regardless of validity. May help loading some content, but results may not be predictable).
Relaxed
ROUTE
parsing (allow
ROUTE
s to appear in
MFNode
values. This will allow some invalid worlds to load).
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